Battletech flamer ammo. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. Battletech flamer ammo

 
 Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,WindowsBattletech flamer ammo I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo

The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. While it can be used against other targets the low ammo capacity means you'll have to pick your shots. Description []. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. . Flamer RA. . Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. so a platoon (lance) would be 2 guns plus the support vehicles (ammo trucks) and 20-30 artillery soldiers to run the guns (pull string, go boom). Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. It would have a number of small wheeled vehicles that only have a small laser or machine gun. Enemy mechs equipped with flamers never run out of flamer ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). If that doesn't interest you then idk what will. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Since our mechs in BT have fewer slots as in the TT, I adjusted the values to match how many slots are left in the torso after installing the weapons. AI always use stock mech so once you know where they store their ammo, firework pretty much ensure. Give Rac/5s a go. The LRM-20 fires twenty such missiles. close. To Joshua F. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. Arrays effectiveness is debatable. AC and LRM missiles are the best. This includes the machine gun , the small laser , and the flamer . Two AC/5 are 19 tons and 11 crits. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. BATTLETECH > Guides > titanopteryx's Guides . IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. 1. I rarely use energy weapons, except PPC and Gauss weapons. Grab Firestarter and refit its flamer into SMLaser. This is an opportunity and a threat. But even still. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Description. 600 C-Bills 694Weapon Heat (18)Dissipation (10). you can do a "complete" game of battletech with 4 models per side. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. Seven improved jump jets let the 'Mech cover 210 meters in a jump. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Elemental Battle Armor [MG] Era: Succession Wars. The space left over is filled two forward facing medium lasers and two machine guns in each side. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. - Flamer ammo set to 10 shots. flamer are good vs energy based mechs. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. Ammo could explode when hit like that. Some weapons are occasionally described as . If you need to explain the balance to yourself, the wording on the tin says the flamers are. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. they can fire a max number of 6 per mission. 31. There's light and medium battle armor which are clearly piloted as vehicles (Infiltrator Mk I, Rottweiler, Salamander) and heavy/assault suits that look like you wear them (Ogre, Phalanx, Ironhold). . The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. mgs are good vs ammo based mechs because of high crit chance. Few mech pilots willingly load their SRM racks with inferno rockets, because the. . Search for these files in your battletech folder: Weapon_Flamer_Flamer_0-STOCK. . if u have problems with the last bit of hit take the mgs. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. Unless maybe you have a oodles of support slots and are melee like a hopper. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. BV (2. 2. including fire and Inferno ammunition, than 'Mechs. There isn't one. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). More an later need but here it is. One instance of this is the M100, described in different sources as being a . 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. The plasma. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. One turn, one Ton. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. One condition though, I will trade with you but I have to get your weapon first. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. . Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Burn Them Alive - Quad Flamer Ammo (ModTek) The first time I used flamers, I ran out of ammo real quick and was like whaaaa. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. Seven improved jump jets let the 'Mech cover 210 meters in a jump. "I think I've just had another near-Rincewind. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. . They run off the engine - only vehicle flamers on non-fusion engine vehicles used ammo. But even still. If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. BV. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. BV (2. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. Open BattleTech_DataStreamingAssetsdatadebugSettings. I know they needed to be fixed, but flamers use the mech's reactor. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. MG has built-in +75% crit. A very efficient way to take down very heavy mechs, especially if it follows up a mlaser boat (another firestarter, a javelin, or a panther come to mind). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. DarkenDragon • 5 yr. GO TO: C:SteamLibrarysteamappscommonBATTLETECHBattleTech_DataStreamingAssetsdataweapon. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. Get rid of the ability to make called shots with indirect fire. TP-1R The predecessor to the original Flea FLE-4 model, the Trooper TP-1R prototype was built in 2475, by Toddlette Industries, on a primitive chassis and maintained ground speeds of nearly 100 km/h. . Also the most important location on the mech to protect, and the. When done. Inferno missiles are awsome. I kind of had it in my head that they had like 100. So you can even derp around with either repurposing the flamer ammo def or make ammo requiring flamers. 3References. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Requires asking Ra-Ra to explore. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. SavageWolves • 5 yr. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Appears more than enough to shut down most assault mechs in one go. C. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Most mech fighters are mechs vs tanks or more likely, mechs vs infantry. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. It includes new mechs, vehicles, and other assets to achieve that goal. That said: The flamer having limited ammo is cool. I know that; just feels pretty limiting. 50cal (12. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. Pleiades Mechworks. Combat: Attack Rules. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. Though successful, the Streak LRM launcher weighs twice as much as. Make sure to only select your flamers when you attack. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. 118 ratings. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. Uploader: Mharius. Showing 1 - 15 of 38 comments. To Joshua F. Haven't tried anything with the AMS ammo. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. The missile launchers and autocannon each had a ton of ammunition. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. Mass: 0. Never managed to hit anything the times I've loaded AP into an. Artillery platoons is based on the guns. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. for his magnanimity, to Chris W. This mod will allow you to set these numbers as you wish. Semi Guided LRM ammo swap. ago. BattleTech - The Board Game of Armored Combat. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. especially if you plan on meleeing with them. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Weapons and Ammo Location Critical Tonnage Primary Weapons Configuration HAG RA Ammo (HAG) RT TAG CT ECM Suite LT Imp. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. I can't even buy flamer ammo!So I bumped the default built. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Even when it does not, overheating has other negative effects such as hit penalty. Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. 6 shots in one battle. Some weapons are meant to kill non-mech targets. Instead, give them a cooldown of 1. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. Our circle uses the optional damage AND heat rule because it doesn't make flamers too powerful, and it's just fun. Try carry that through 2x lances of assault mechs on a 5 skull. for his magnanimity, to Chris W. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThis mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. If you need to explainThe basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Inferno missiles are awsome. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. I can't even buy flamer ammo!So I bumped the default built. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. Inferno missiles are awsome. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. I’ve always house ruled that a flamer can be used to set fire to a forest hex without a roll because its a nuclear. for keeping me honest, and to Ray for our pact. Description []. The most often hit location, and the most often focused location. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. Machine guns are. For aimed shots apply +3. There are several mods available that change this behavior back to more TT rules, and others. However, the Eck vs Carlos video showed this:Battletech: Infantry Overview. Against mechs it's not as good, but that's like saying the flamer is bad. Advanced/Experimental MunitionsTech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. The flamer ammo thing is dumb. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. Same with the AC2. Clever arena fighters have used water, oil slicks, Inferno. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18Get the slug buster first from the raider quest line of wastelanders, it’ll give you an idea of what the enclave flamer can do but it is far easier to obtain and mod since it’s a regular plasma rifle. Each mech can do both ranged and melee attacks. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. If your target is already overheated, you can probably keep it overheated by firing your flamers in groups of two or three. Enemy mechs equipped with flamers never run out of flamer ammo. putting it in the torso is probably. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. ”. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. Zaloguj się Sklep. Typically used in. Based upon their man-portable version, the Confederation created what is essentially a massive. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. Iniciar sesión Tienda. I know that; just feels pretty limiting. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. MG 200. Unless maybe you have a oodles of support slots and are melee like a hopper. So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. are only for "conventional infantry". Weapons are the bread-and-butter of the war-torn world of Battletech. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. 6 shots in one battle. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. there is no Flamer Ammo. 6 shots in one battle. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. Unless maybe you have a oodles of support slots and are melee like a hopper. Just ammo, Gauss and other explosive components would remain the same. Were they getting abused in MP or something? OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. If you’re close enough, they can also be fired as normal ranged weaponry. #1. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Good luck!1. ProtoMech Editor released With our update to version 13 we have. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. Those machineguns are EXTREMELY useful vs infantry. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Battletech ammo types. Those people are dead wrong. The blast removes 5 points of amor and 5 points of internal structure. 0) 2: Description . 3. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. . When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. Use a Prime Plasma Caster and you can stock up on ammo. I'll have to check if it has been updated. Even when it does not, overheating has other negative effects such as hit penalty. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. It also makes no sense. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. . The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. . It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. . there really isnt a good place for ammo. If you need to explainThe reasons why are unclear, but engineers have considered the lack of standard-style ACs in the Clan arsenal as one possible reason, coupled with the usage of different alloys and propellants than those of Spheroid autocannons that render such specialty ammo more a liability than a boon. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. ago. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. Edgar. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. . Description []. Đăng nhập Cửa hàng Cộng đồng. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. The enemies come in waves, and yo can use the terrain where you start to keep out of LOS of the second lance and avoid direct fire from most mechs. - Random campaign start now set to have a tonnage requirement for the starting lance. Inferno missiles are awsome. To Joshua F. ago. This mod will allow you to set these numbers as you wish. Unless maybe you have a oodles of support slots and are melee like a hopper. 50 Cals but this is likely to be more a generic terminology for machine guns. Firestarter in BTA is the beast if you are going for mass overheating tactics. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. g. 7mm) and a 12. I have noticed several old mods, even months old, that still work on 1. Unique DLs-- Total DLs-- Total views-- Version. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. CCC Light Death Race 3rd Place. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. This mod differs the most from TableTop rules, and seeks weapons balance and replayability over faith to source material. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. . ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. BV: 404/58. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. NARC-Enabled is, in itself, an alternate ammo type. There is a way to add more, heck there is even an ammo box in the files just not available. Flamers and ER flamers are fed by the engine's heat, so require no fuel. It also adjust the slots of AC 5s, AC 10s and AC 20s to match TT niveau. Range is one of the most important factors in choosing the weapons to outfit your mech with. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). Battletech Free Download PC Game Cracked in Direct Link and Torrent. This mod will allow you to set these numbers as you wish. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. flamer are good vs energy based mechs. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. All SRM use the same SRM ammo, and all LRM use the same LRM ammo. If the gun goes he doesn't need the ammo around to be able to explode. Quirk name: JVN-AMMOFEEDPROBLEM Javelin Hero StructureWith a dual purpose in mind, a single JF 4 flamer was added to the turret. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). Some ammo does not have an in-game unit that you can buy. .